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Indivisible - RPG from the Creators of Skullgirls

Created by Indivisible: RPG From the Creators of Skullgirls

Indivisible - A 2D Action RPG from Lab Zero PS4/XB1/Win/Mac/Linux

Latest Updates from Our Project:

Fri Dec 4 '15 Announcement
over 8 years ago – Fri, Dec 04, 2015 at 08:54:30 PM

Hi, backers!


As of writing this, we're just over $1.8 million.
ONE POINT EIGHT MILLION.
That is crazy. We've funded the game, we funded the first stretch goal, and now we're incredibly close to funding a stellar animated opening by a mystery anime studio.

It's probably more accurate to say that YOU funded all of that, and we are eternally grateful!!!
Check out this awesome piece of art done by Art Director Mariel Cartwright to celebrate reaching the goal!

We have only a few hours to go! Join us on a live stream while we play games, doodle, and generally be blown away at how much support you've given us!
Tune in right here ---> twitch.tv/labzero

Wed Dec 2 '15 Announcement
over 8 years ago – Wed, Dec 02, 2015 at 11:13:20 AM

Lab Zero is incredibly thankful for your support, but so is 505 Games!

Here's a short letter from Ian Howe, the President of 505 Games USA.

I want to say a huge thank you to each and every person who has contributed to this campaign, in addition, I wanted to acknowledge the huge amount of effort from so many of you who have taken the time to try and convince others to contribute, or have reached out to various channels to try and achieve more coverage for the prototype and the game.

We are truly humbled by your support for the project and we’re incredibly excited that we will be able to see it become a reality. We have been talking to Peter and the team at Lab Zero for a long time trying to find a project to work on together and through your incredible contributions, support and energy we are now able to make that happen.

From reading the comments here, I know sometimes even the smallest contributions have to be carefully considered and I also know that some of you have really gone above and beyond in the levels of support you’ve given. We do not take this for granted and we will do everything possible to make sure that we repay that with a great game.

I can also tell you that a lot of us from 505 Games were sitting in front of our screens last night hitting F5 watching the contributions come in as we neared the goal, I’m not afraid to admit  that there are a few of us who’ve become a bit obsessed with this over the past couple of weeks!

Now that we’ve reached the goal, the hard work truly begins in making Indivisible become a reality and we will be working very closely with Lab Zero in the coming months to make sure that they have everything they need to truly deliver on the vision for the game.

We hope you enjoy the bonus games that we were able to contribute to the campaign and we would love to hear your continued feedback on Indivisible,

Sincerely,

Ian Howe

President – 505 Games


Wed Dec 2 '15 Announcement
over 8 years ago – Wed, Dec 02, 2015 at 01:58:24 AM

BACKERS!!! WE DID IT!


And we don't just mean Lab Zero. We mean EVERY SINGLE PERSON who contributed, played the prototype, spread the word, and supported us throughout this long campaign.

We wouldn't be here without you, and we mean that now more than ever.

We can now say this: INDIVISIBLE IS OFFICIALLY HAPPENING!!!

1.5 million dollars.

Nearly 25,000 backers.

And we still have FULL DAYS before the campaign ends!

We're still running to catch up and have been scrambling to get content reveal-ready!


But now that we've reached the goal, we feel that it's finally an appropriate time to reveal a couple of the stretch goals we've had planned.

Here are the first two stretch goals:

$1,650,000 - Another HOUR of Music by Hiroki Kikuta

Indivisible is currently budgeted to have between 60 and 90 minutes of music from Kikuta-san, and we’d like to expand that by at least another hour. That's DOUBLE the amount of music!

$1,900,000 - Animated opening by Titmouse and "Mystery Anime Studio"

We’ll partner with Titmouse and a mystery anime studio to create a high-octane opening animation! Titmouse will storyboard everything, and it'll be executed by the anime studio!

About Titmouse

Titmouse Animation was founded in 2000 by husband/wife power couple Shannon and Chris Prynoski, producing absurdist, dynamic 2-D animation that hungry college kids with twisted senses of humor just can’t get enough of. It has since evolved into a full service production company developing content for even the wee ones, and employing over 200 gifted artists in LA, NYC, and Vancouver.

About "Mystery Anime Studio"

Unfortunately we can't reveal who the mysterious anime studio is yet. We have a commitment from them, but until things are a little more nailed down they've asked that we hold off on revealing who they are.

We've moved the stretch goals info to the top of the campaign page for now so you can check them out easily. Any future stretch goals we post will go there!

And to spice up this update EVEN MORE, here's yet another Incarnation intro video!


Remember, you can watch the entire playlist of all the intro vids right here.

Don't forget about the final live stream on twitch.tv/labzero this Friday! We'll be starting at 1:00 PM Pacific, and will go all the way to the end of the campaign!

Tue Dec 1 '15 Announcement
over 8 years ago – Tue, Dec 01, 2015 at 08:49:09 PM

Wow...

Just... wow...

The pace of contributions over the past few hours is simply astounding. We really can't keep up!!

Here's another Incarnation reveal!

~ Sangmu ~

Even as a child, abandoned on the monastery's doorstep, Sangmu had been...unusual. She did not often cry, seeming only to desire long stretches of contemplative solitude, and resented any disturbance, even meals. As she grew she did not play or socialize, and talked so seldom that for months the monks worried she could not speak at all. But young Sangmu knew differently - mere words were not the language of her heart.

In the summer of the year she turned ten, Sangmu first witnessed the meticulous creation of a sand mandala. From the moment she saw the intricate design taking shape, the change in her demeanor was striking. Aloofness transformed into rapt attention, her focus so intense that the monks were forced to remind her repeatedly to eat and sleep. In those days and weeks, in that place, her life changed.

Since that time, Sangmu relentlessly devoted every waking hour to perfecting the painstaking creation, and the equally beautiful destruction, of mandala and other sand sculptures. Her naturally gifted use of Iddhi and unique, unrestrained outlook quickly made her a virtuoso without peer, able to literally breathe life into her creations. Through her sand-painting tool, the chak-pur, the ephemeral artistry of the cosmos spoke to her:  in the sand, Sangmu has found her language!

As some of you may recall, our original plan was to reveal new Incarnations at every $100,000 milestone we reached, and this accelerated pace has been difficult to keep up with in the past couple of days.

That's a good problem to have, of course, but we ask that you bear with us while we catch up!

In the meantime, please listen to this important message from Lanshi in the latest Incarnation intro video, read out loud by Kai Kennedy!


DON'T FORGET ABOUT CONTESTS!

Tonight is your final chance to submit your entry for the fan art, cosplay or speedrun contests we've got going on! The deadline is 11:59 PM TONIGHT (December 1st).

You can view contest rules here: labzerogames.com/indiv-igg-contests/

Thank you for all of your support so far. It means so much to us!!

We've still got a full 3 days left before the end of the campaign, so if you haven't already, share the prototype with some friends! It's available on Steam, US/EU PS4, Windows, Linux, and Mac!

Mon Nov 30 '15 Announcement
over 8 years ago – Mon, Nov 30, 2015 at 06:22:55 PM

Wow... Things are really going at break-neck speed! We've blown right past $1.25 million and are nearly at $1.3 million!

Today's update features something we've been working on for a little while. Below is the very first glimpse of what we envision some of the game's story scenes to look like.


Keep in mind that, as polished as the artwork may look, it is still a VERY ROUGH IDEA, and you should expect the final version to look different in some way. The text may change too!


Next, we've got another guest character to introduce to you...

Red from Transistor


Here she is re-envisioned in the art style of Indivisible. We are really psyched about putting her in the game, and want to thank Supergiant Games for giving us the opportunity!!

If you haven't checked out Transistor yet, what are you waiting for!? Go play it!

https://www.supergiantgames.com/games/transistor/


We've also got yet another Incarnation introduction video! Pull up a chair and take a swig of rum while you listen to First Mate Z's tall tales...



Lastly, we'll be doing a live stream on twitch.tv/labzero on Friday, December 4th starting at 1PM Pacific, going all the way until the final hours of the campaign.

And in the time it took to get this update ready WE ALREADY HIT 1.3 MILLION!!

We're not pulling out the fireworks yet, but let's just say we're feeling pretty optimistic right now!